![]() One thing that does seem to have changed is that divorce was not a common occurrence in precolonial times and now a days a man has the free privilege to divorce a wife (Johnson). A woman was considered to be a possession of the family that she marries into, being passed to a brother if her husband died or the family having rights to the children she bore (Johnson). A woman’s place in society was once based on her being a daughter of her father and one of the In Yoruba, marriage is expected of each sex at the socially deemed appropriate age, women in their twenties and men in their thirties. Speaking of domestic roles, one interesting place to study is the Yoruba culture’s marriages and traditions in regards to gender roles. In a review of McIntosh’s book, another scholar Insa Nolte, concluded that, “Yoruba women adapted their skills to support more widespread cultural notions as well as continuing their domestic roles” (Nolte). According to McIntosh in her book Yoruba Women, Work, and Social Change, she summarizes that independent roles were played by women on agriculture and trade until colonial ideas about “female professions” changed the career paths of women (McIntosh). I don’t think that they shifted negatively for women, I believe it gave women more opportunity to have careers that they wished. In Yoruba I found that as time has changed and more outside influences were in contact with the Yoruba, the more the gender roles in Yoruba shifted. I found that in over sixteen countries people believe that men have the first right to jobs, that they believe males are more fit for political positions, and that women should have children to be fulfilled (Weziak-Bialowolska). At the completion of the demo, a splash screen touted an American release as "Coming Soon", but ChainDive was never released outside of Japan.To get these answer, I began to read about the differences in gender normality’s across different countries. on a demo disc packed with the Official PlayStation Magazine, Volume 79, in April 2004. A training mode is available with demo videos and tutorials.Ī playable demo of ChainDive was released to the U.S. Time Attack and Combo Attack modes are unlocked after completing the game. Many stages end with boss encounters and are capped with in-game and illustrated cutscenes with Japanese voiceover. Though most levels are based on grappling and swinging through stages, one level sees Shark snowboarding down an icy mountain, another running towards the screen from a huge monster while carrying a female companion over his shoulder. ![]() A combo counter slowly dwindles and when it finally times out Shark is awarded points for his successive moves and his health is even restored upon touching down on the ground for a moment. The gameplay and combo system is designed to encourage fast, non-stop flying action as Shark freezes a series of enemies, latches on and dives through them and continues bounding forward to the next batch. ![]() With swift timing, the sword can also be used to deflect enemy fire, freezing them in their tracks. Once frozen, Shark can latch onto enemies with the Plasma Chain, diving straight towards them with his sword, and destroy them for points and a boost in momentum. The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. ![]() Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane.
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